
Charlie Marley
- Kindhearted
- Clumsy
- Always gets in trouble
- Big imagination
- Loyal friend
- Tries his best
"I didn't mean to… but what if it works?!"
Two sixth graders, a goofy inventor, his dog Albert, and a time machine called the Flogtrac. Next stop: the greatest moments in sports!
Albert is hiding 6 times, in new spots every visit. Look closely! 0 / 6
Games, quizzes and a new question every day. Earn points and climb from Benchwarmer to Legend!
Eight questions. Can you make the Hall of Fame?
Midnight makes some facts up. Can you spot the fibs?
Tap the bigger number. One miss ends your streak!
Guess the legend. Fewer clues, more points!
Flip two cards. Match each legend to their number.
Midnight's label maker scrambled the letters. Tap them in order!
Tap these moments from earliest to latest.
Riggo swiped the Flogtrac! Right answers push him back. Don't let him reach the portal!
Pick a place, add characters and drag them around. Tap one to resize, flip or add a speech bubble.
A new question every day at midnight (Pacific time). Same question for everybody!
Seven quick questions. No wrong answers!
Your turn to invent!
An accidental hero, a reporter with a plan, and an inventor who lives in a janitor closet.

"I didn't mean to… but what if it works?!"

"Okay… here's the plan."

"Where there's a problem, there's an invention!"

Good dog. Good adventures.

"History has a way of showing up."

"Or else!"


"Time is valuable. Don't waste it."

Floor it into a pile of mops and SHWOOP! You're in another year. Bonus: it disguises itself as a car from that era.
A 457-year-old travel troll with enormous feet. Every step goes FLIP FLOP DOINK.
Leader of the Time Travel Troop. Wants the kids locked in Dung Geon for a hundo.
Runs the smelliest equipment room in the universe. Rainbow visor. Talks like it's 1985.
Behold!
Real inventions from readers, hand-picked by Andrew.
Nothing on the wall yet. Send Midnight your invention and it could be the first one up!
Pick a year. Charlie's about to stumble into real sports history! Answer right to win a jersey number.
Find all six hero jersey numbers to crack the code and earn your Time Travel Wings!
The Einstein Institute for Extraterrestrial Integrity and Operations hereby awards Time Travel Wings to
for cracking the EMC2 code: 3 · 26 · 10 · 42 · 5 · 23
Only kids who crack the EMC2 code get this one. Can you spot your six secret numbers in the picture?
Print My Exclusive Page
Snap a screenshot and show your class. Approved by Cornelius, Travel Troll, case #112679.
Tap a moment to cast your vote! You can change it any time.
The winning moment becomes the theme of the next book in the series after Lake Placid. No closing date. Keep voting!
Tell Emma which sports moment YOU want to see.
First names only. Don't share your last name, school or address.
Pick a moment to get on the board.

When two elementary school classmates take a time travel adventure to six huge moments in sports history, they find themselves on the run from the space police. Will Charlie and Emma change the course of history? Or will they get caught and sent to do hard time in a galaxy far, far away?
The BookLife Prize. "…a lively jaunt through space and time, and sports milestones, in this wonderfully-illustrated page-turner."
Ask a grown-up before you buy anything.
Also sold at the National Baseball Hall of Fame shop in Cooperstown.
Book 2 sends the crew to the Winter Olympics, a runaway Zamboni and the Miracle on Ice. Coming soon.
Tap a rule to flip it.
Psst: the TTT can't stand sidewalk cracks, Jawbreakers, or tall redheaded women with pigtails. Nobody knows why.
#charliemarleycontest, or have them email it to info@charliemarley.com.
Six moments. Six heroes. Six numbers. Midnight says you've earned your Time Travel Wings, kiddo. And there's a secret waiting for you…